This is proven in the screenshot below, which shows the tracert command-line utility now outputting complete information.
These range from the implementation of the IOCTL_ICMP_ECHO_REQUEST I/O control code to a full rewrite of the Icmp** routines.Īs a result, the network device drivers can now pass ICMP request and response packets to the applications in a correct manner. Thanks to Victor Perevertkin, and with the help of Tim Crawford, the ICMP protocol implementation has seen lots of improvements. The implementation, primarily residing in our IP Helper API module (iphlpapi.dll), was rather scarce and incomplete with pieces of code unimplemented or unfinished. Internet Control Message Protocol (or ICMP by short) is a protocol used by network devices to send and receive information such as errors or log status. The following screenshot below demonstrates ReactOS booting on the Neko Project 21/W emulator. While there is work left to be done in the development of PC-98 boot support, Dmitry Borisov made great strides to get ReactOS booting on that platform. Nevertheless, every port to another architecture opens up possibilities for finding and fixing bugs in the core modules of ReactOS.ĭmitry Borisov, a new ReactOS contributor, helped to get the PC-98 port in shape.
NEC PC-9800 (or PC-98 in short) is a series of 16-bit and 32-bit Japanese computers developed and manufactured by NEC.Īs that type of hardware is based on x86 processors, it is a relatively easy porting target. The implementations of “Send To” and “Open File Location” are shown in the screenshots below: NEC PC-9800 boot support Katayama Hirofumi MZ fixed the scroll selection and Mark Jansen improved some COM (Component Object Model) interfaces, so that certain drag-and-drop regressions could be fixed. In addition, “Open File Location” and “Open Command prompt here” were also implemented thanks to him.Īpart from the aforementioned features, let’s not forget the bug fixes that affected the operability of the Shell. Katayama Hirofumi MZ is the pioneer of the “Send To” implementation, a feature of the Shell that can be used to send files or directories to a certain predefined location. One of the main highlights of this release is the amount of improvements done to the Shell component, which makes up a vital part of the ReactOS user experience. They can be found instead in our nightly builds.Ĭonsider this a maintenance release, and stay tuned for what’s coming next! “Send To” feature and Shell improvements Note that it took us over a year to get this release in shape and fix regressions.Īs such, ReactOS 0.4.14 does not contain the very latest developments we advertised in 2021 on our blog and on social media. In this release, improvements range from FreeLoader fixes, Shell features, kernel fixes, NetKVM VirtIO bringup, further work on the Xbox port and support for NEC PC-9800. Removed all uses of SDL and switched to native Wii librariesĬontrols will eventually be modifiable in-emulator.The ReactOS Team is pleased to announce the release of version 0.4.14.Īs with every other release, we’re regularly noting improvements and updates to keep you in touch with what is being done in ReactOS.
Get Touhou working (possibly use a debugging version of NP2 on PC to help).Support Gamecube controller so one doesn't have to waste the batteries in the Wiimote for either the Wiimote, Nunchuck, or Classic Controller.Setting to use USB keyboard for PC-98 keyboard and Wii game controller for PC-98 joystick or gamepad.These are all the things that will be done in the near future. In order to build Neko Project II Wii, you will need the latest devkitPro, LibELM, µSync, and libwiikeyboard. Copy this to SD:/apps/ and put the files required by Neko Project II Wii on the SD card, and go! To get the last built version, there is a directory on the Neko Project II Wii Git called np2hbc. Floppy and Hard Disk images must be stored in SD:/PC98/ROMS/ 圆8kfont.rgb is included in this download, but font.bmp is not, for legal reasons. They must be placed in SD:/PC98/DATA/ as font.bmp and 圆8kfont.rgb, respectively. This is the font.bmp file, and the 圆8kfont.rgb file. There are 2 files that are required by Neko Project II Wii. Load a disk and run! USB Keyboards are now supported too! When you start Neko Project II Wii, you will be presented with the main menu. Neko Project II was originally written by YUI. It was brought to life by the fantastic progress on the SDL-Wii port by Tantric, but no longer uses SDL. Neko Project II Wii is a port of the PC-9801 (PC98) emulator, Neko Project II.